Following its overnight viral success on Steam, *Schedule I* continues to evolve with the release of Patch 5, bringing the drug dealer simulation game to version 0.3.3f14. This patch introduces several key enhancements, but the most exciting news for the game's thriving community is the upcoming launch of the first content update this weekend.
*Schedule I* has quickly risen to become the top-selling game on Steam, outpacing major titles like *Monster Hunter Wilds*, *GTA 5*, and *Marvel Rivals*. Its meteoric rise can be attributed to its viral spread across social media platforms, Twitch, and YouTube. In the game, players start as small-time dealers and work their way up to becoming kingpins, managing drug production and distribution throughout the gritty city of Hyland Point. Expansion is key, with opportunities to acquire properties, businesses, and employees to grow your empire.
The game's developer and publisher, TVGS, led by Australian indie developer Tyler, has described the game's explosive launch as "amazing but pretty overwhelming." Tyler expressed his astonishment at the response in a Reddit post, saying, "I never expected this kind of response! At the moment I’m just trying to stay focused and get patches out ASAP. Also looking forward to getting started on content updates as soon as all major bugs are patched."
Patch 5 addresses a range of issues, including employee bugs, multiplayer bugs, and casino bugs. Additionally, Tyler has implemented pathfinding validity checks to reduce the risk of crashes. Here's a detailed look at the patch notes for *Schedule I* Update 5 version 0.3.3f14:
Schedule I Update 5 version 0.3.3f14 patch notes:
-------------------------------------------------Tweaks/Improvements
- Added an active display setting to choose which monitor the game displays on.
- Botanists will now automatically move product from their supplies to drying racks.
- Owned vehicles are now visible on the map app.
- Implemented a few validity checks/failsafes for NPC pathfinding and warping. I think this was one of the primary causes of crashing on certain chipsets (thanks to Chi Chi on Discord for bringing this to my attention).
- Refactored employee item movement behaviour to be a bit smarter.
- Implemented NPC effects culling at a certain distance to improve performance.
Bug fixes
- Fixed non-host clients sometimes not being able to hit/stand in blackjack.
- Fixed a quest UI bug that was sometimes causing infinite loading screens in multiplayer.
- Fixed clipboard selections not reassigning without first manually clearing the existing selection (employee beds, botanist supplies, etc).
- Fixed the dealer sometimes preemptively revealing its hand to non-host players in blackjack.
- Fixed first-person jacket looking janky.
- Fixed 'Master Chef' achievement being rewarded prematurely.
- Fixed some property null references that were causing multiplayer loading/desync issues.
- The drying rack 'dry' button is now non-interactable if the input slot is reserved by an employee.
- Fixed NPC 'stay in building' behaviour sometimes causing errors for non-host players.
- Fixed NPC voiceover emitters sometimes throwing a null reference.
Tyler also teased that sneak peeks of the first content update will be shared soon, building anticipation among the game's fans.
For those looking to dive deeper into *Schedule I*, check out IGN's comprehensive guide. Learn the essentials of mixing recipes and creating new blends to maximize profit, discover how to access console commands, and find the quickest way to jump into multiplayer co-op to conquer Hyland Point with friends.