The past 48 hours have been a whirlwind for those following economic news, and even more so for Nintendo enthusiasts. On Wednesday, it was revealed that the upcoming Nintendo Switch 2 would be priced at a steep $450 in the United States. Analysts attribute this high price to several factors, including anticipated tariffs, inflation, competition, and rising component costs.
The situation escalated further when the Trump Administration announced sweeping 10% tariffs on nearly every country last night, with significantly higher tariffs targeting nations like China, the EU, Japan, Vietnam, Canada, Mexico, and others. In response, China retaliated this morning with a 34% reciprocal tariff on all U.S. goods. Just hours later, Nintendo decided to postpone pre-orders for the Nintendo Switch 2 in the U.S. to assess the impact of these tariffs on its console strategy.
This unprecedented scenario is affecting not just the gaming industry but the global economy as well, leaving analysts, experts, and the public scrambling to understand the ramifications. Merely 30 minutes before Nintendo's pre-order announcement, I spoke with Aubrey Quinn, a spokesperson for the Entertainment Software Association (ESA), to discuss the potential impact of these tariffs on the broader gaming industry.
The ESA, like many others, is still grappling with how these developments will unfold. Quinn noted that while tariffs were anticipated due to Trump's previous actions and campaign rhetoric, the specifics and the scale of retaliation from countries like China were uncertain. The ESA expects more tariffs and levies may follow, but the full impact remains unclear.
However, the ESA is confident that these tariffs will negatively affect the video game industry. “We really are, at this point, just watching and trying not to have knee-jerk reactions, because we don't think that what President Trump announced this week is the end of the story, but what was announced this week and the tariffs as outlined, we do expect these tariffs will have a real and detrimental impact on the industry and the hundreds of millions of Americans who love to play games,” Quinn stated. The ESA aims to collaborate with the administration and elected officials to find solutions that protect U.S. businesses and gamers.
Quinn elaborated that the tariffs would likely increase the cost of gaming systems, affect consumer spending, and subsequently impact company revenues. This could lead to job cuts, reduced investment in research and development, and even influence the design of future consoles. “The entire consumer ecosystem is connected,” she emphasized.
In response, the ESA has taken several steps, though Quinn admits it's challenging to get started due to the newness of the Trump Administration. The ESA has joined a coalition of trade associations to express concerns to U.S. Trade Representative Jamieson Greer and is seeking meetings with legislators and administration members.
When asked if these efforts are making an impact, Quinn affirmed that conversations are happening at various levels of government, including with White House and USTR employees. She stressed that this issue goes beyond video games, affecting all consumer products from food to electronics.
For concerned consumers, Quinn suggested reaching out to their representatives through letters, calls, emails, or social media to voice their concerns. “I think the more members of government, elected officials, and their staff who hear that their constituents are concerned, the more likely we are to be heard and to potentially make an impact,” she said.
Nintendo's decision to delay Switch 2 pre-orders came just minutes after my conversation with Quinn. While the ESA does not comment on actions by individual companies, Quinn highlighted the broader impact of tariffs on the gaming industry, noting that it affects all gaming devices, not just the Switch. “This is going to have an impact... There's going to be a real impact regardless of company. This is company-agnostic, this is an entire industry,” she concluded.