In a significant development, Palworld developer Pocketpair has revealed that recent updates to the game were necessitated by an ongoing patent lawsuit filed by Nintendo and The Pokémon Company. Launched early in 2024, Palworld quickly became a sensation, available on Steam for $30 and included in Game Pass for Xbox and PC. The game's launch was so successful that Pocketpair's CEO, Takuro Mizobe, admitted the company was overwhelmed by the unexpected profits. In response, Pocketpair swiftly moved to leverage the game's popularity, striking a deal with Sony to establish Palworld Entertainment, aimed at expanding the franchise. The game later made its way to the PS5.
Following its blockbuster debut, Palworld drew comparisons to Pokémon, leading to accusations of design mimicry. However, instead of pursuing a copyright infringement case, Nintendo and The Pokémon Company opted for a patent lawsuit, demanding 5 million yen (approximately $32,846) each, plus additional damages and an injunction to halt Palworld's distribution.
Pocketpair confirmed in November that it was being sued over three Japan-based patents related to capturing Pokémon in a virtual environment. Palworld features a similar mechanic, where players throw a Pal Sphere at creatures in the field to capture them, akin to the system in the 2022 Nintendo Switch title, Pokémon Legends: Arceus.
In a recent update, Pocketpair acknowledged that the changes introduced in Patch v0.3.11, released in November 2024, were indeed a direct result of the lawsuit. This patch eliminated the ability to summon Pals by throwing Pal Spheres, replacing it with a static summon next to the player. Additional game mechanics were also altered in this update. Pocketpair explained that these adjustments were critical to avoid further degrading the player experience.
The developer has also announced that Patch v0.5.5 will further modify Palworld, changing the gliding mechanic to utilize a glider instead of Pals. While Pals will still offer passive gliding buffs, players must now carry a glider in their inventory to perform this action. Pocketpair described these alterations as "compromises" made under the threat of an injunction that could potentially stop the game's development and sales.
Despite these changes, Pocketpair remains committed to challenging the lawsuit's claims, particularly focusing on the patents' validity. In their official statement, the developer expressed gratitude to fans for their support and apologized for the limited information shared during the legal proceedings. They emphasized their dedication to continue developing Palworld and delivering new content to their community.
At the Game Developers Conference (GDC) in March, IGN interviewed John "Bucky" Buckley, communications director and publishing manager for Pocketpair. Following his talk, "Community Management Summit: A Palworld Roller Coaster: Surviving the Drop," Buckley discussed various challenges faced by Palworld, including debunked claims of using generative AI and accusations of copying Pokémon models. He also touched on the unexpected nature of Nintendo's patent lawsuit against the studio.