Home News Atlus' Design Philosophy: Poison in a Sweet Shell

Atlus' Design Philosophy: Poison in a Sweet Shell

Author : Elijah Jan 26,2025

Atlus

Kazuhisa Wada identifies the 2006 release of Persona 3 as a pivotal moment. Prior to its launch, Atlus adhered to a philosophy Wada terms "Only One," characterized by a "like it or lump it" attitude prioritizing edgy content and shock value over broad appeal.

Wada notes that pre-Persona 3, market considerations were almost taboo within the company culture. Persona 3, however, shifted Atlus' approach. The "Only One" strategy gave way to a "Unique & Universal" philosophy. The focus shifted to creating original content accessible to a wider audience, marking a conscious effort to consider market viability and create more user-friendly experiences.

Wada uses a striking metaphor: "It's like giving players poison that kills them in a pretty package." The "pretty package" represents stylish design and appealing characters, while the "poison" is Atlus's longstanding commitment to intense and surprising moments. This "Unique & Universal" approach, Wada asserts, will underpin future Persona titles.

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