HellDivers 2 Passives de armadura: una guía completa y una lista de niveles
Helldivers 2 clasifica la armadura en la luz, la movilidad y la defensa de impaciencia, de manera media y pesada. Sin embargo, el verdadero cambio de juego se encuentra en los pasivos de armadura: poderosas ventajas que alteran significativamente el juego. Esta guía proporciona una descripción completa de todos los pasivos y una lista de niveles para optimizar sus carga.
Todos los pasivos de armadura y sus efectos
El juego actualmente cuenta con 14 pasivos de armadura, cada uno impactando su estrategia y efectividad. Recuerde, solo la armadura corporal ofrece pasivos; Los cascos y capas son estándar.
| Armor Passive | Description |
|---|---|
| Acclimated | 50% resistance to acid, electrical, fire, and gas damage. |
| Advanced Filtration | 80% resistance to gas damage. |
| Democracy Protects | 50% chance to survive lethal attacks (e.g., headshots); prevents chest injuries (e.g., internal bleeding). |
| Electrical Conduit | 95% resistance to lightning arc damage. |
| Engineering Kit | +2 grenade capacity; 30% recoil reduction while crouching or prone. |
| Extra Padding | +50 armor rating. |
| Fortified | 50% resistance to explosive damage; 30% recoil reduction while crouching or prone. |
| Inflammable | 75% resistance to fire damage. |
| Med-Kit | +2 stim capacity; +2 seconds stim duration. |
| Peak Physique | 100% increased melee damage; improved weapon handling. |
| Scout | 30% reduced enemy detection range; map markers generate radar scans. |
| Servo-Assisted | 30% increased throwing range; 50% additional limb health. |
| Siege-Ready | 30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity. |
| Unflinching | 95% reduced recoil flinching. |

Lista de nivel de nivel de armadura (versión 1.002.003)
Esta lista de niveles evalúa los pasivos basados en el valor general, la utilidad y la efectividad en varias misiones y tipos enemigos.
| Tier | Armor Passive | Reasoning |
|---|---|---|
| S | Engineering Kit | Extra grenades are invaluable for diverse tasks: sealing bug holes, destroying structures, and dealing significant damage. |
| Med-Kit | Significantly enhances survivability, especially when combined with the Experimental Infusion booster, offering near-death recovery capabilities. | |
| Siege-Ready | Substantially improves ammo management and reload times, crucial for handling large enemy groups, particularly with high-consumption weapons. | |
| A | Democracy Protects | Provides a strong defensive boost, particularly early game, mitigating lethal damage. |
| Extra Padding | Offers consistent damage resistance. | |
| Fortified | Extremely useful against Automatons, increasing survivability against explosive attacks. | |
| Servo-Assisted | Highly effective against Terminids; increased throwing range allows for safer stratagem deployment and grenade usage. | |
| B | Peak Physique | While useful, melee combat is generally avoided, and other methods effectively handle mobile enemies. |
| Inflammable | Situational, ideal for fire-based builds and effective against certain enemies in specific environments. | |
| Scout | Useful for revealing enemy positions, but its limited functionality prevents a higher ranking. | |
| C | Acclimated | Elemental resistances are rarely needed simultaneously in a single mission. |
| Advanced Filtration | Only beneficial for gas-focused builds, with limited overall impact. | |
| Electrical Conduit | Primarily useful against the Illuminate, but other options often prove superior. | |
| Unflinching | Minimal impact on combat effectiveness. |
