Helldivers2アーマーパッシブ:包括的なガイドとティアリスト
Helldivers 2は、アーマーを軽く、中程度で、重いものに分類し、モビリティと防御に影響を与えます。ただし、実際のゲームチェンジャーはアーマーパッシブにあります。強力な特典はゲームプレイを大幅に変更します。このガイドは、すべてのパッシブの完全な概要と、ロードアウトを最適化するティアリストを提供します。
すべての鎧のパッシブとその効果
このゲームには現在、14のアーマーパッシブが搭載されており、それぞれが戦略と有効性に影響を与えています。覚えておいてください、ボディアーマーのみがパッシブを提供します。ヘルメットとケープは標準です。
Armor Passive | Description |
---|---|
Acclimated | 50% resistance to acid, electrical, fire, and gas damage. |
Advanced Filtration | 80% resistance to gas damage. |
Democracy Protects | 50% chance to survive lethal attacks (e.g., headshots); prevents chest injuries (e.g., internal bleeding). |
Electrical Conduit | 95% resistance to lightning arc damage. |
Engineering Kit | +2 grenade capacity; 30% recoil reduction while crouching or prone. |
Extra Padding | +50 armor rating. |
Fortified | 50% resistance to explosive damage; 30% recoil reduction while crouching or prone. |
Inflammable | 75% resistance to fire damage. |
Med-Kit | +2 stim capacity; +2 seconds stim duration. |
Peak Physique | 100% increased melee damage; improved weapon handling. |
Scout | 30% reduced enemy detection range; map markers generate radar scans. |
Servo-Assisted | 30% increased throwing range; 50% additional limb health. |
Siege-Ready | 30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity. |
Unflinching | 95% reduced recoil flinching. |
アーマーパッシブティアリスト(バージョン1.002.003)
このティアリストは、さまざまなミッションや敵タイプにわたる全体的な価値、効用、および有効性に基づいてパッシブを評価します。
Tier | Armor Passive | Reasoning |
---|---|---|
S | Engineering Kit | Extra grenades are invaluable for diverse tasks: sealing bug holes, destroying structures, and dealing significant damage. |
Med-Kit | Significantly enhances survivability, especially when combined with the Experimental Infusion booster, offering near-death recovery capabilities. | |
Siege-Ready | Substantially improves ammo management and reload times, crucial for handling large enemy groups, particularly with high-consumption weapons. | |
A | Democracy Protects | Provides a strong defensive boost, particularly early game, mitigating lethal damage. |
Extra Padding | Offers consistent damage resistance. | |
Fortified | Extremely useful against Automatons, increasing survivability against explosive attacks. | |
Servo-Assisted | Highly effective against Terminids; increased throwing range allows for safer stratagem deployment and grenade usage. | |
B | Peak Physique | While useful, melee combat is generally avoided, and other methods effectively handle mobile enemies. |
Inflammable | Situational, ideal for fire-based builds and effective against certain enemies in specific environments. | |
Scout | Useful for revealing enemy positions, but its limited functionality prevents a higher ranking. | |
C | Acclimated | Elemental resistances are rarely needed simultaneously in a single mission. |
Advanced Filtration | Only beneficial for gas-focused builds, with limited overall impact. | |
Electrical Conduit | Primarily useful against the Illuminate, but other options often prove superior. | |
Unflinching | Minimal impact on combat effectiveness. |