World of Warcraft Patch 11.1: Hunter Class Overhaul
Patch 11.1 of World of Warcraft introduces significant changes to the Hunter class, impacting pet management, specializations, and core abilities. Key changes include customizable pet specializations, a Beast Mastery option for single-pet gameplay, and a complete rework of Marksmanship, eliminating the pet entirely. These alterations, pending player feedback from the PTR (Public Test Realm), are expected to launch in February.
Undermine and the Liberation of Undermine Raid
Patch 11.1, titled "Undermined," transports players to the Goblin capital, continuing the narrative of "The War Within" and culminating in a raid against Chrome King Gallywix.
Hunter Class Specific Changes
The most notable change is the ability to switch pet specializations (Cunning, Ferocity, or Tenacity) for any stabled pet. This flexibility allows players to optimize their preferred companions for any combat situation. Even event pets, such as the Dreaming Festive Reindeer, can be customized.
Significant specialization adjustments are also in store:
- Marksmanship: This specialization undergoes a substantial revision, eliminating the pet and introducing a Spotting Eagle that marks targets for increased damage.
- Beast Mastery: Offers a solo-pet option, boosting the pet's damage and size. The Pack Leader talent is also reworked, summoning a bear, boar, and wyvern during combat.
- Survival: While receiving some adjustments, the core gameplay remains largely consistent.
Community Response and PTR Testing
Player reaction to these changes is mixed. The pet specialization and Beast Mastery solo-pet options are largely praised, but the Marksmanship rework is proving controversial. While the Spotting Eagle concept is understood, many feel removing the pet undermines a core element of the Hunter class fantasy. Similarly, the mandatory bear, boar, and wyvern combination for Pack Leader is not universally welcomed.
Crucially, these changes are still subject to modification. The Patch 11.1 PTR will be available early next year for community testing and feedback. Hunters are encouraged to provide Blizzard with detailed input.
Detailed Patch Notes: Hunter Class Changes
Below is a summary of specific changes to Hunter abilities and talents:
General Hunter Changes:
- Kindling Flare: Increased flare radius by 50%.
- Territorial Instincts: Reduced Intimidation cooldown by 10 seconds; removed pet summon requirement.
- Wilderness Medicine: Increased Natural Mending cooldown reduction by 0.5 seconds.
- No Hard Feelings: Reduced Misdirection cooldown by 5 seconds.
- Roar of Sacrifice (Marksmanship only): Pet protects a friendly target from critical strikes for 12 seconds; disables Spotting Eagle's mark during activation.
- Intimidation (Marksmanship): Line-of-sight requirement removed; utilizes Spotting Eagle.
- Explosive Shot: Increased projectile speed.
- Eyes of the Beast: Now only learned by Survival and Beast Mastery Hunters.
- Eagle Eye: Now only learned by Marksmanship Hunters.
- Freezing Trap: Breaks based on a damage threshold.
- Tooltip updates for Roar of Sacrifice, Wilderness Medicine, and No Hard Feelings for Marksmanship Hunters.
Hero Talents:
- Dark Ranger: Withering Fire updated; fixes to Bleak Powder cone damage.
- Pack Leader: Completely reworked with new talents (Howl of the Pack Leader, Better Together, Dire Summons, Pack Mentality, Ursine Fury, Envenomed Fangs, Fury of the Wyvern, Hogstrider, No Mercy, Shell Cover, Slicked Shoes, Horsehair Tether, Lead From the Front); several talents removed.
- Sentinel: Significant buffs to Lunar Storm (damage, radius, duration, functionality).
Beast Mastery Changes:
- New Talents: Dire Cleave, Poisoned Barbs, Solitary Companion.
- Stomp damage update.
- Serpent Sting and Barrage damage increases; Barrage focus cost reduction.
- Alpha Predator multiplicative damage increase.
- Additional Kill Shots now target enemies regardless of health.
- Dire Command summon chance reduction.
- Dire Beast visual effects and summoning animation updates.
- Dire Frenzy update; Basilisk Collar removed.
- Several talents removed.
Marksmanship Changes:
- New Abilities: Harrier’s Cry, Manhunter, Eyes in the Sky.
- New Talents: Aspect of the Hydra, Improved Spotter’s Mark, Moving Target, Obsidian-Tipped Ammunition, Shrapnel Shot, Magnetic Gunpowder, Precise Detonation, On Target, Quickdraw, Target Acquisition, Eagle’s Accuracy, Headshot, Feathered Frenzy, Tensile Bowstring, Incendiary Ammunition, Bullet Hell, Improved Streamline, Windrunner Quiver, Cunning, Tenacious, Ohn’ahran Winds, Double Tap, Killer Mark, Deadeye.
- Precise Shot renamed to Precise Shots; functionality updated.
- Focused Aim, Trueshot, Razor Fragments, Calling the Shots, Unerring Vision, Bulletstorm, In the Rhythm, Ammo Conservation, Salvo updates.
- Multi-Shot learned at level 10.
- Aimed Shot, Rapid Fire, Volley, Steady Shot damage and functionality adjustments.
- Small Game Hunter damage reduction.
- Pin Cushion effect added to Steady Shot baseline.
- Numerous tooltip and talent description updates.
- Several talents removed.
Survival Changes:
- New Talent: Cull the Herd, Born to Kill.
- Frenzy Strikes and Merciless Blow updates.
- Alpha Predator multiplicative damage increase.
- Merciless Blow damage reduction.
- Tactical Advantage update.
- Flanking Strike and Butchery choice node.
- Exposed Flank removed.
Player vs. Player (PvP) Changes:
- New PvP Talent: Explosive Powder (Hunter), Sniper’s Advantage, Aspect of the Fox (Marksmanship).
- Dire Beast: Basilisk redesign (Beast Mastery).
- Ranger’s Finesse update.
- Several PvP talents removed.
This detailed overview provides a comprehensive summary of the Hunter class changes in World of Warcraft Patch 11.1. Remember to participate in PTR testing to influence the final implementation.