Conquer the horrors of R.E.P.O. with this comprehensive guide to its diverse monster roster. 2025's hit streaming sensation throws a variety of terrifying creatures your way, each demanding a unique strategy. Let's break down how to handle each one:
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All Monsters in R.E.P.O.AnimalApex Predator (Duck)BangBowtieChefClownGnomeHeadmanHiddenHuntsmanMentalistReaperRobeRugratSpewerShadow ChildTrudgeUpscream All Monsters in R.E.P.O.
Animal
Threat Level: Low
The swift Animal inflicts minimal damage and offers little resistance, making it an easy target.
Apex Predator (Duck)
Threat Level: Low
Unless provoked, the Apex Predator poses no threat. However, for a quick profit, lure it to the extraction zone and crush it with the piston.
Bang
Threat Level: Medium
This explosive enemy rushes and detonates upon detection or attack. The safest approach is to pick it up and toss it into water, lava, or acid. Bangs can also be used offensively against other monsters.
Bowtie
Threat Level: Low
A Bowtie's scream immobilizes and repels players, potentially causing indirect damage. Exploit its slow movement and inability to move while screaming; stealth is key.
Chef
Threat Level: Medium
The Chef's predictable attacks – a knife slash after spotting you – leave it vulnerable after a successful dodge.
Clown
Threat Level: High
The Clown's laser beam adapts to your height, and it also utilizes a melee charge. However, a brief stun follows its laser attack, providing a window for counterattack or escape.
Gnome
Threat Level: Low
These weak, pack-hunting Gnomes prioritize loot destruction. Easily dispatched by picking them up and slamming them against a surface.
Headman
Threat Level: Low
This harmless floating head only becomes aggressive when illuminated.
Hidden
Threat Level: Medium
The Hidden, a black smoke entity, stuns and dispossesses players, often dragging them toward other enemies. Its elusiveness makes avoidance preferable to engagement.
Huntsman
Threat Level: Medium
Blind but sound-sensitive, the Huntsman's shotgun blast is lethal at close range. Its predictable patrol route allows for easy avoidance. Direct confrontation is discouraged.
Mentalist
Threat Level: Medium
This levitating alien activates an anti-gravity field before slamming objects to the ground. Its teleportation ability complicates evasion, but it's vulnerable to melee weapons. Teamwork can help counter the anti-gravity effect.
Reaper
Threat Level: Medium
Slow, deaf, and with limited pursuit range, the Reaper is easily avoided but packs a powerful punch. Ranged weaponry is recommended.
Robe
Threat Level: High
Fast and relentless, Robe enters a frenzy when directly observed, significantly increasing its speed and damage output. Avoidance and stealth are crucial; direct confrontation is ill-advised.
Rugrat
Threat Level: Low
While seemingly harmless, Rugrat throws valuable items if spotted. Its low health requires multiple players for effective elimination.
Spewer
Threat Level: Medium
This tadpole-like creature chases and vomits, potentially harming nearby players or items. Grabbing and shaking it will cause it to flee. Its vomit can also damage enemies.
Shadow Child
Threat Level: Low
Despite its creepy appearance, the Shadow Child boasts extremely low health, making it easily one-shotted.
Trudge
Threat Level: High
Trudge's deadly mace attack is preceded by a pull, often resulting in instant death. Its ability to drag you from cover emphasizes the need for avoidance.
Upscream
Threat Level: Medium
These creatures travel in groups, grabbing and throwing players for damage and stunning effects. While vulnerable to various attacks, the tranq gun proves particularly effective for stunning and subsequent elimination.
Master these strategies to survive the terrifying encounters within R.E.P.O., and remember to consult The Escapist for additional game tips and information.