Life by You's Cancellation: A Look at What Could Have Been
The recent cancellation of Paradox Interactive's Life by You continues to resonate with fans. Newly surfaced screenshots, compiled from the online portfolios of former developers like Richard Kho, Eric Maki, and Chris Lewis, offer a poignant glimpse into the game's unrealized potential. Lewis's GitHub page, in particular, details advancements in animation, scripting, lighting, modder tools, shaders, and VFX.
These images, circulating on platforms like Twitter (X), reveal a game visually refined beyond what was shown in the final gameplay trailer. While not drastically different, fans have praised noticeable improvements. Comments highlight the enhanced character customization with improved sliders and presets, more detailed and atmospheric environments, and clothing options suggesting diverse weather and seasonal elements. One fan expressed the collective disappointment, stating, "We were all superexcited and impatient; and then we all ended up extremely disappointed… :( Could have been a great game!"
Paradox Interactive's explanation for the cancellation cited significant shortcomings requiring extensive, uncertain development time. Deputy CEO Mattias Lilja stated the game was "lacking in some key areas," rendering the path to a satisfactory release too lengthy and unpredictable. CEO Fredrik Wester echoed this sentiment, acknowledging the team's hard work but concluding that further development wouldn't yield a product meeting their standards.
The cancellation surprised many, given the considerable anticipation surrounding Life by You, a PC title poised to compete with EA's The Sims franchise. The abrupt shutdown resulted in the closure of Paradox Tectonic, the studio behind the project. The released screenshots serve as a bittersweet reminder of a life sim that never was.