GameStop's decision to shutter Game Informer, a gaming journalism giant with a 33-year history, has sent shockwaves through the industry. This article explores the announcement, the magazine's legacy, and the emotional reactions from its former staff.
Game Informer's Final Chapter
The Sudden Closure and GameStop's Actions
On August 2nd, Game Informer's Twitter (X) account delivered the unexpected news: immediate closure of both its print and online operations. This abrupt ending to a 33-year run stunned fans and professionals alike. The announcement acknowledged the magazine's journey from the early days of gaming to the modern era of immersive experiences, thanking readers for their loyalty. However, the heartfelt message couldn't mask the reality of the situation.
Employees learned of the shutdown during a Friday meeting with GameStop's VP of HR, receiving immediate layoff notices. Issue #367, featuring Dragon Age: The Veilguard, became the final publication. The entire website was swiftly removed, replaced with a farewell message – effectively erasing decades of gaming history from the internet.
A Look Back at Game Informer's History
Game Informer (GI), a monthly magazine offering news, reviews, strategy guides, and articles on video games and consoles, first appeared in August 1991 as a FuncoLand newsletter. GameStop's acquisition of FuncoLand in 2000 brought GI under its umbrella.
The online presence, GameInformer.com, launched in August 1996, providing daily updates and articles. While initially shut down around January 2001 following the GameStop acquisition, it was revived in September 2003 with a redesigned format, including a review database and subscriber-exclusive content.
A significant website redesign in October 2009 introduced new features like an improved media player and user review capabilities, coinciding with a magazine redesign and the launch of "The Game Informer Show" podcast.
However, GameStop's struggles in recent years, amid the decline of physical game sales, cast a shadow over Game Informer. Despite a meme-stock surge, job cuts continued, impacting Game Informer annually. After removing the magazine from its rewards program, GameStop recently allowed direct subscriber sales – a seemingly positive step that ultimately proved short-lived.
The Outpouring of Grief and Shock Online
The sudden closure devastated the Game Informer staff. Social media became a platform for expressing disbelief and sorrow. Former employees, some with decades-long tenures, shared memories and frustration over the lack of warning and the loss of their contributions.
Konami's official X account expressed gratitude for Game Informer's impact on the video game industry. Former staff members, like Kyle Hilliard (former content director) and Liana Ruppert (former staffer), voiced their heartbreak over the abrupt end and the loss of their work. Andy McNamara, a former editor-in-chief with a 29-year history at the magazine, expressed his profound sadness.
The irony wasn't lost on Jason Schreier of Bloomberg, who noted that a ChatGPT-generated farewell message bore striking resemblance to the actual statement released by GameStop.
Game Informer's closure marks a significant loss for gaming journalism. Its 33-year contribution to the gaming community, providing in-depth coverage and insights, leaves a void. While the magazine is gone, its legacy will undoubtedly endure in the memories of its readers and the countless stories it helped shape.