The cancellation of the Wonder Woman action game, coupled with the closure of Monolith Productions by Warner Bros., left a wave of disappointment among fans. However, renowned comic book writer and consultant Gail Simone, who had the privilege of collaborating with Monolith on this project, has publicly praised the quality of the game, describing it as nothing short of "incredible."
According to Simone, the canceled title represented an extraordinary achievement. "It was absolutely amazing. While I can’t share specific details for various reasons, I can assure you that every effort was made to ensure this wasn’t just a great game but a truly exceptional Wonder Woman experience—a benchmark epic," she stated.
Simone highlighted the dedication of the entire team involved in the project. "Everyone who worked on it gave 100%. The programmers, artists, designers—every single person on the team cared deeply about making the final product as close to perfection as possible. I’ve rarely worked with a group so committed to excellence."
Monolith reportedly poured significant effort into ensuring that every element of the game was intricately connected to the DC Universe, delivering authenticity and depth. Simone believes that fans of the comics would have found the game to be a "dream come true." Despite its unfortunate cancellation, the project stands as a testament to the studio's ambition and creativity, leaving behind a legacy of what could have been a landmark in superhero gaming history.