Home News Monster Hunter Wilds PC Technical Issues: A Disaster

Monster Hunter Wilds PC Technical Issues: A Disaster

Author : Isaac Apr 19,2025

Monster Hunter Wilds PC Technical Issues: A Disaster

Capcom's latest release has stormed onto the scene, securing the 6th spot among Steam's most-played titles, yet it's not all praise and glory. Players have voiced their dissatisfaction with the game's rating on Valve's platform, primarily due to its troubling technical performance. Digital Foundry's in-depth analysis of the PC version has shed light on the game's dire state, drawing conclusions that are far from encouraging.

The analysis reveals a host of issues plaguing the game. Shader pre-compilation, for instance, is excessively time-consuming, taking approximately 9 minutes on a high-end system equipped with a 9800X3D processor, and over 30 minutes on a Ryzen 3600. Even when set to "High" graphics settings, texture quality falls short of expectations. On a PC with an RTX 4060, configured for "High" settings at 1440p resolution with balanced DLSS, the game experiences significant frame time spikes. Similarly, on the more robust RTX 4070 with 12 GB of memory, textures appear notably substandard.

For users with GPUs sporting 8 GB of memory, Digital Foundry recommends downgrading texture quality to "Medium" to reduce stuttering and frame time spikes. However, this compromise does little to improve the overall visual experience, which remains disappointing. Quick camera movements exacerbate the issue, though slower movements mitigate it to some extent. Intriguingly, even with textures set to low quality, the frame time problems persist.

Alex Battaglia of Digital Foundry points to data streaming as the core issue, putting undue strain on the GPU during decompression. This problem is particularly acute for users with budget graphics cards, resulting in pronounced frame time spikes. Battaglia advises against purchasing the game for those with 8 GB GPUs and expresses reservations about its performance on even higher-end solutions like the RTX 4070.

The game's performance takes a further hit on Intel GPUs. The Arc 770, for example, struggles to deliver a mere 15–20 frames per second, compounded by missing textures and other visual glitches. While high-performance systems can somewhat alleviate these issues, the game still fails to run smoothly across the board. At present, finding an optimal settings configuration is a challenge, as it invariably results in a substantial degradation of visual quality.

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