Ninja Theory is bolstering its development team with new hires, specifically seeking experienced senior combat system designers proficient in Unreal Engine 5 and boss fight creation. This hiring spree strongly suggests significant combat system upgrades are underway for an upcoming project, potentially a Hellblade sequel or a brand-new title.
The core objective of these enhancements is to deliver more dynamic, intricate, and context-sensitive combat encounters. While the Hellblade franchise boasts impressive combat choreography, past battles have been criticized for linearity and repetitiveness. The revamped system aims to foster richer enemy interactions, resulting in uniquely challenging battles each time. The studio may be striving for a combat experience akin to Dark Messiah of Might and Magic, where diverse environments, weaponry, character abilities, and environmental interactions contributed to highly variable combat scenarios.