A Reddit user uncovered a game-breaking bug in Marvel Rivals that unfairly disadvantages players with less powerful PCs. Low FPS (frames per second) directly impacts several heroes, causing them to move slower and inflict less damage. Given Marvel Rivals' demanding system requirements, this effectively transforms the game into a pay-to-win model, where the "payment" isn't to the developers, but to hardware manufacturers for better PC components.
This is undeniably a major bug, not an intended game mechanic. However, a swift fix isn't likely. The problem stems from the Delta Time parameter—a crucial element in game design that ensures consistent gameplay regardless of frame rate. Addressing this core issue requires significant development time.
Currently, the following heroes are known to be affected: Doctor Strange, Wolverine, Venom, Magik, and Star-Lord. These characters exhibit reduced movement speed, lower jump heights, and decreased damage output. Other heroes may also be impacted, though this remains unconfirmed. For now, improving your FPS, even at the cost of visual fidelity, is the recommended workaround.