This extensive interview delves into the mind of Christopher Ortiz, the creator behind the beloved indie game VA-11 Hall-A, and offers a glimpse into the development of his upcoming title, .45 PARABELLUM BLOODHOUND. Ortiz discusses the unexpected success of VA-11 Hall-A, its merchandise, and the challenges and triumphs of independent game development.
The interview covers a wide range of topics, including:
- The evolution of Sukeban Games: From a two-person team to a larger studio, Ortiz reflects on the growth and changes within the company.
- The creation of VA-11 Hall-A: Ortiz shares insights into the game's development, unexpected popularity, and the decision-making process behind its various ports. The infamous iPad version's cancellation is also addressed.
- Collaboration with key team members: The interview highlights Ortiz's collaborations with MerengeDoll (artist) and Garoad (composer), emphasizing the synergistic creative process.
- Merchandise and fan engagement: Ortiz discusses his involvement in merchandise creation and expresses his desire for greater participation in future projects.
- Inspirations and influences: The interview explores Ortiz's inspirations, including artists like Gustavo Cerati and Meiko Kaji, and the impact of games like The Silver Case and the works of Suda51. The influence of various cities on the visual style of .45 PARABELLUM BLOODHOUND is also detailed.
- .45 PARABELLUM BLOODHOUND development: A significant portion of the interview is dedicated to the new game, covering its development process, visual style, gameplay mechanics, and the team's approach to addressing fan expectations. The unique battle system, inspired by Parasite Eve, is explained.
- The future of Sukeban Games: Ortiz discusses plans for future projects, including the potential for console ports and the possibility of future collaborations.
The interview concludes with Ortiz's thoughts on the current indie game landscape and his anticipation for future projects. His personal coffee preferences are also shared.