Elden Ring: Nightreign removes the in-game messaging feature, a departure from previous FromSoftware titles. Project director Junya Ishizaki explained this decision in a recent interview, citing the game's approximately forty-minute gameplay sessions as too short for meaningful message exchange. The lack of time to send or read messages led to the feature's removal.
This change is noteworthy, given the significant role messaging has played in enhancing player interaction and enjoyment in past FromSoftware games. However, the development team deemed the feature unsuitable for Nightreign's design.
Nightreign, a standalone experience, avoids direct ties to the Elden Ring storyline to preserve the original game's integrity. It promises a fresh adventure with distinct challenges and encounters, while retaining the signature atmosphere and complexity of the Elden Ring universe.