S.T.A.L.K.E.R. 2: Heart of Chornobyl Weaponry Guide: A Comprehensive Overview
Navigating the treacherous Chernobyl Exclusion Zone in S.T.A.L.K.E.R. 2 requires a well-stocked arsenal. This guide details the diverse weaponry available, their strengths, and optimal usage scenarios within the game's post-apocalyptic environment. From classic firearms to experimental designs, choosing the right weapon is crucial for survival.
Weaponry in S.T.A.L.K.E.R. 2
S.T.A.L.K.E.R. 2 boasts a highly customizable weapon system. Players can enhance and modify their firearms to match individual playstyles. The arsenal includes traditional weapons like assault rifles and sniper rifles, alongside experimental models developed in clandestine military facilities. Each weapon's unique attributes—accuracy, damage, reload speed, and range—impact gameplay significantly. Ammunition selection and weapon adjustments further personalize the combat experience. Let's delve into the specifics of each weapon.
S.T.A.L.K.E.R. 2 Weaponry Breakdown
The following table provides a detailed breakdown of each weapon, including its stats and acquisition methods.
Weapon Name | Image | Damage | Penetration | Rate of Fire | Range | Accuracy | Notes |
---|---|---|---|---|---|---|---|
AKM-74S | 1.2 | 1.1 | 4.9 | 1.9 | 2.7 | Versatile mid-range weapon; common from human enemies, rarer early game. | |
AKM-74U | 1.0 | 1.1 | 4.92 | 1.2 | 2.5 | Compact assault rifle, ideal for close to mid-range combat; frequently used by enemies. | |
APSB | 1.1 | 3.0 | 4.93 | 1.0 | 3.1 | High-penetration pistol, effective at close and mid-range; available from traders. | |
AR416 | 0.85 | 1.1 | 4.97 | 1.9 | 3.6 | High rate of fire, excellent accuracy; ideal for medium to long-range combat; found in quests. | |
AS Lavina | 1.1 | 2.6 | 4.92 | 1.4 | 3.65 | Powerful assault rifle, effective against armored targets; rare, found in challenging locations. | |
Beast | 1.1 | 2.8 | 4.9 | 1.9 | 3.0 | Unique RPM-74 variant; excellent for late-game missions. | |
Boomstick | 5.0 | 1.1 | 4.9 | 0.55 | 1.7 | Powerful shotgun for close-quarters combat. | |
Buket S-2 | 1.2 | 2.1 | 4.9 | 1.3 | 3.3 | High rate of fire, decent accuracy and penetration; found on enemy corpses. | |
Clusterfuck | 1.6 | 2.1 | 4.95 | 2.4 | 4.0 | High damage, range, and accuracy; excellent for experienced players; obtained through a quest. | |
Combatant | 1.2 | 1.1 | 4.9 | 1.9 | 2.6 | Balanced assault rifle; good damage and accuracy. | |
Deadeye | 1.3 | 1.1 | 4.98 | 0.7 | 3.9 | High accuracy pistol; effective at short to medium ranges; obtained through a mission. | |
Decider | 1.1 | 2.1 | 4.95 | 1.9 | 3.0 | Balanced assault rifle; effective at medium to long ranges; obtained through a side quest. | |
Dnipro | 1.2 | 3.0 | 4.91 | 1.9 | 3.0 | High damage and penetration; ideal for mid to long-range combat; craftable or purchasable. | |
Drowned | 1.4 | 1.1 | 4.9 | 1.9 | 2.6 | Unique assault rifle; obtained during a swamp mission. | |
EM-1 | 5.0 | 4.0 | 0 | 5.0 | 5.0 | Powerful Gauss gun variant; exceptional damage and range; obtained through specific missions. | |
Encourage | 1.4 | 3.0 | 4.9 | 1.0 | 4.0 | Unique APSB variant; increased penetration and damage; obtained through a mission. | |
F-1 Grenade | N/A | N/A | N/A | N/A | N/A | Classic defensive grenade; found as loot or purchased. | |
Fora-221 | 0.9 | 2.1 | 4.98 | 1.9 | 3.0 | Good mid-range assault rifle; found on enemy corpses or from Ward soldiers. | |
Gambit | 1.2 | 1.1 | 4.95 | 0.6 | 3.9 | Obtained during the "The Forge of Progress" mission. | |
Gangster | 0.5 | 2.1 | 5.0 | 0.7 | 2.1 | High rate of fire submachine gun; designed for close combat; found during a mission. | |
Gauss Gun | 5.0 | 4.0 | 0 | 5.0 | 5.0 | Unique sniper rifle; high accuracy and range; obtained through various methods. | |
Glutton | 1.1 | 2.5 | 4.9 | 1.9 | 2.5 | Powerful machine gun; found in the Rostok region. | |
GP37 | 0.8 | 2.1 | 4.96 | 2.3 | 4.3 | Versatile assault rifle with good penetration; found in various locations. | |
Grom S-14 | 0.9 | 2.4 | 4.93 | 1.6 | 3.5 | Good damage, penetration, and accuracy; suitable for mid- to long-range combat. | |
Grom S-15 | 0.9 | 2.4 | 4.9 | 1.6 | 3.8 | Good damage and accuracy; ideal for mid-range combat. | |
Integral-A | 0.7 | 2.9 | 5.0 | 1.6 | 3.9 | Effective submachine gun; good for close combat; purchasable from various vendors. | |
Kharod | 0.9 | 3.0 | 4.93 | 2.3 | 4.2 | Powerful assault rifle; excellent penetration and accuracy; good for mid- to long-range combat. | |
Labyrinth IV | 1.5 | 2.1 | 4.9 | 0.6 | 3.2 | Excellent damage and penetration; effective at short ranges; obtained during a specific ending. | |
Lynx | 3.5 | 3.0 | 4.9 | 1.9 | 5.0 | Excellent sniper rifle; high accuracy and damage; ideal for long-range combat. | |
RPG-7U | 0.5 | 1.1 | 3.0 | 5.0 | 3.45 | Powerful weapon against vehicles and large targets; found at a specific location. | |
Zubr-19 | 1.1 | 2.8 | 4.91 | 1.6 | 3.65 | Powerful submachine gun; effective at close to mid-range combat; found in a specific location. |
Note: Image URLs are assumed to be functional and correctly point to images. The "Notes" column provides additional context where available. Stats are represented as relative values within the game's system.
This detailed overview empowers players to make informed decisions about their weaponry, enhancing their survival prospects within the challenging world of S.T.A.L.K.E.R. 2: Heart of Chornobyl.