The recent announcement of a Wheel of Time video game in development took fans by surprise—and understandably generated some skepticism across online communities.
According to initial reports from Variety, the upcoming AAA open-world RPG for PC and consoles will draw inspiration from Robert Jordan's beloved 14-book fantasy series. The project reportedly has a three-year development timeline.
Development is being handled by iwot Studios' new Montreal-based game division led by Craig Alexander, formerly of Warner Bros. Games. Alexander previously supervised Turbine's major franchises including Lord of the Rings Online and Dungeons & Dragons Online. While his involvement would typically excite fans, lingering concerns surround iwot Studios—which originally acquired Wheel of Time rights as Red Eagle Entertainment in 2004—and the ambitious three-year production schedule.
A quick online search reveals iwot's complicated history with the Wheel of Time fanbase. Numerous skeptical forum posts describe the company as "sitting on the IP," with fans criticizing past canceled projects. Many reference a decade-old Reddit thread airing similar grievances.
Combined with doubts about a new studio delivering a AAA RPG that meets fan expectations, the gaming community has adopted a "wait-and-see" approach toward these announcements.
The Wheel of Time has enjoyed renewed popularity through Amazon Prime's TV adaptation, which recently concluded its well-received third season (with Season 4 pending announcement). While initially controversial for its book deviations, the show has successfully engaged both longtime fans and new audiences.
Given this context, I spoke with iwot Studios' Rick Selvage and Craig Alexander about the game's current status, development scope, and how they're addressing fan concerns—including those voiced online.