Home News Diablo 4: Originally a Roguelite in the Vein of Batman Arkham

Diablo 4: Originally a Roguelite in the Vein of Batman Arkham

Author : Riley Jan 17,2025

Diablo 4 Was a Batman Arkham-Style Roguelite Initially Diablo 4 的最初设计理念是一款更具打击感的动作冒险游戏,并包含永久死亡机制,这一信息由暗黑破坏神 3 导演 Josh Mosqueira 透露。

暗黑破坏神 3 导演希望暗黑破坏神 4 成为一款全新的游戏

Roguelike 动作冒险游戏:暗黑破坏神 4 的夭折之路

Diablo 4 Was a Batman Arkham-Style Roguelite Initially根据暗黑破坏神 3 导演 Josh Mosqueira 的说法,暗黑破坏神 4 本可能是一款完全不同的游戏。最初,它并非沿用暗黑破坏神系列的核心动作 RPG 游戏玩法,而是设想为一款类似《蝙蝠侠:阿卡姆》系列的动作冒险游戏,并融入 Roguelike 元素。

这则消息来自彭博社记者 Jason Schreier 的著作《Play Nice: The Rise and Fall of Blizzard Entertainment》中的章节节选,最近在 WIRED 的一篇报道中被分享出来。暗黑破坏神团队的关键成员深入探讨了从暗黑破坏神 3 时代到暗黑破坏神 4 的发展历程。由于暗黑破坏神 3 被视为暴雪的失败之作,Mosqueira 表示他希望在暗黑破坏神系列中创造一些全新的东西。

当时,该项目代号为“Hades”,由少数艺术家和设计师与 Mosqueira 合作,构思了暗黑破坏神 4 的早期版本。这个版本的暗黑破坏神 4 将采用肩上视角,而非等距视角。此外,与《蝙蝠侠:阿卡姆》系列类似,战斗将更加动作化,打击感更强。更有趣的是,如果玩家角色死亡,将面临永久死亡,角色彻底消失。

Diablo 4 Was a Batman Arkham-Style Roguelite Initially尽管 Mosqueira 拥有暴雪高管对尝试大幅度改变暗黑破坏神系列的信心,“一系列因素”最终导致暗黑破坏神团队无法将这款 Roguelike 风格的暗黑破坏神 4 变成现实。其中一个原因是,“Hades”项目雄心勃勃的阿卡姆风格合作多人游戏元素难以实现,设计师们开始质疑:“这还是暗黑破坏神吗?”设计师 Julian Love 沉思道:“操控方式不同了,奖励不同了,怪物不同了,英雄也变了。但它很黑暗,所以还是一样的。”此外,暴雪开发者逐渐相信,这款 Roguelike 风格的暗黑破坏神 4 本质上将成为一个与暗黑破坏神系列完全不同的全新 IP。

暗黑破坏神 4 最近推出了第一个大型资料片 DLC,“憎恨之器”。“憎恨之器”将玩家带到阴险的纳汉图领域,设定在 1336 年,深入探讨了三大邪恶之一墨菲斯托及其对庇护之地错综复杂的阴谋。您可以在下方链接的文章中查看我们对暗黑破坏神 4 DLC 的评测!

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