
REPO's development team revealed exciting roadmap details, including a "duck bucket" mechanic to prevent the notorious avian foe from eliminating players. Discover their planned enhancements and see how Lethal Company's creator evaluates this emerging horror title.
Breaking Down REPO's Inaugural Update
Introducing the Protective Duck Bucket

The inaugural REPO update introduces both a fresh game environment and an innovative duck containment system. Semiwork Studios showcased these forthcoming changes in a March 15 YouTube demonstration.
This cooperative horror experience accommodates six players navigating terrifying environments while carefully securing objectives. Teams must remain vigilant for The Apex Predator - a seemingly harmless yellow duck that morphs into a deadly creature when disturbed, attacking players for ten seconds before reverting.
The upcoming duck bucket mechanic will allow players to safely restrain this persistent threat, preventing accidental transformations while teammates complete objectives. Alongside this feature, expect enhanced character animations and various gameplay refinements.
Exploring "The Museum" and Matchmaking Improvements

Semiwork Studios previewed "The Museum," a forthcoming level designed to challenge players' movement capabilities. This environment will feature clearly marked extraction zones indicating valid deposit locations.
The developers are carefully evaluating public lobby implementations based on player feedback. "While most players support matchmaking with host controls and removal options, implementing these systems requires new backend development," explained the team, acknowledging potential delays due to technical complexity.
Lethal Company's Developer Weighs In
Since launching in February, REPO has drawn comparisons to Lethal Company for its cooperative horror gameplay. On March 15, Zeekerss offered constructive feedback via Twitter/X, noting areas for potential refinement.
He commented, "REPO delivers unique fun. Initially critiquing movement speed and restrictive voice chat, I ultimately admired its brilliant objective design - like orchestrating a grand piano through haunted corridors." Expanding his thoughts, he suggested: "Increased voice chat range and reduced audio filtering would improve teamwork. Tight environments suit the gameplay better than expansive ones, similar to Phasmophobia's strengths."

Addressing enemy detection issues, Zeekerss added, "The game could benefit from clearer creature behavior tutorials, though I suspect the developers already plan to implement these."
Currently available only on PC, REPO has skyrocketed to become Steam's second highest-selling title behind Counter-Strike 2, boasting 230,645 simultaneous players at its peak. For continued coverage on this breakout horror phenomenon, explore our related articles below.