In a recent interview, director Junya Ishizaki unveiled exciting details about the upcoming game, *Elden Ring Nightreign*. He shared that the game's map will feature "significant landscape changes" through procedurally generated environments, including volcanoes, swamps, and forests. This dynamic approach aims to transform the map into what feels like a "gigantic dungeon," offering fresh exploration opportunities with each playthrough.
We wanted the map itself to feel like a gigantic dungeon, allowing players to explore it in new ways each time. At the end of the third in-game day, players will need to choose a boss to face.
Junya Ishizaki
This innovative design not only diversifies gameplay but also encourages players to strategize differently for the final boss battle in each playthrough. By the end of the third in-game day, players must decide on their ultimate boss confrontation, enabling them to tailor their preparation and explore specific locations that could provide strategic advantages against the chosen adversary.
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Upon choosing a boss, players may consider the best way to prepare for the fight, which could alter their route on the map. We wanted to give players that freedom— for example, deciding, 'I need to acquire poisonous weapons to counter this boss.'
Junya Ishizaki
Ishizaki clarified that integrating roguelike elements into *Elden Ring Nightreign* is not merely trend-chasing but a deliberate choice to "compress" the role-playing experience, making it more dynamic and engaging.
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