Home News Grand Theft Auto 3 Dev Reveals Origin of Iconic Feature

Grand Theft Auto 3 Dev Reveals Origin of Iconic Feature

Author : Aurora Jan 20,2025

Grand Theft Auto 3 Dev Reveals Origin of Iconic Feature

GTA3标志性过场镜头的幕后故事:一次无聊的火车之旅

  • 《侠盗猎车手3》中标志性的电影化镜头视角源于一次“无聊”的火车旅程。
  • 前Rockstar Games开发者Obbe Vermeij揭秘了这一功能背后的开发过程。
  • Vermeij最初为火车旅程设计了该镜头视角,但Rockstar的其他开发者发现它“意外地有趣”,于是将其应用于汽车驾驶。

前Rockstar Games开发者Obbe Vermeij近日揭开了《侠盗猎车手3》中标志性电影化镜头视角的诞生秘辛,并指出这源于一次“无聊”的火车旅程。这一功能自此出现在每一款《侠盗猎车手》游戏中。 《侠盗猎车手3》是Rockstar广受欢迎的动作冒险系列中首款从俯瞰视角转向3D图像的游戏,标志着该系列进入了一个新时代,并带来了诸多重大改进。

Vermeij曾参与过Rockstar多款经典游戏开发,包括《侠盗猎车手3》、《罪恶都市》、《圣安地列斯》和《侠盗猎车手4》。自2023年起,他在个人博客上发布大量《侠盗猎车手》趣闻轶事,并在Twitter上持续分享各种细节,例如《GTA3》主角克劳德沉默的原因。最近,他再次分享了关于标志性电影化镜头视角的开发故事。

从火车视角到汽车过场:一个意外的成功

Vermeij在Twitter上发文称,他最初觉得《侠盗猎车手3》中的火车旅程“很无聊”。他曾考虑让玩家跳过火车旅程直接到达下一站,但这由于会“造成串流问题”而不可行。于是,他决定让镜头在火车轨道附近的不同视角之间切换,以增加旅程的趣味性。 一位同事建议将类似的视角应用于汽车驾驶,Rockstar团队发现这“意外地有趣”,于是标志性的电影化镜头视角就此诞生。

Vermeij还透露,这一镜头视角在《侠盗猎车手:罪恶都市》(常被认为是最佳GTA游戏之一)中保持不变,但在《侠盗猎车手:圣安地列斯》中由另一位Rockstar员工进行了改进。一位粉丝甚至费力地从《侠盗猎车手3》的游戏文件中移除该镜头视角,以展示如果没有Vermeij的创新,火车旅程会是什么样子。Vermeij回应称,火车旅程的镜头视角将会类似于驾驶汽车,位于车厢上方略微靠后。

被搁置的《GTA3》在线模式

这位前Rockstar开发者最近还证实了去年12月发生的《侠盗猎车手》大型泄密事件中的一些细节。泄密内容显示,Rockstar Games曾开发过《侠盗猎车手3》的在线模式,设计文档中包含角色创建、在线任务、升级等计划。Vermeij透露,他曾编写了一个“基本实现”的简易死亡竞赛模式,玩家可以通过互相击杀获得积分。遗憾的是,由于“需要更多工作”,该在线模式最终被放弃。

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