Home News Mario & Luigi Brothership Could Have Been “Edgier” But Nintendo Said No

Mario & Luigi Brothership Could Have Been “Edgier” But Nintendo Said No

Author : Carter Jan 16,2025

马里奥和路易吉兄弟:差点走上“更硬核”的道路,但任天堂否决了

马里奥和路易吉兄弟:差点走上“更硬核”的道路,但任天堂否决了

备受赞誉的水管工兄弟马里奥和路易吉,在他们最新的游戏中本可以拥有更硬朗、更粗犷的形象,但任天堂否决了这一想法。继续阅读,了解《马里奥和路易吉:兄弟情谊》的美术指导是如何发展的!早期马里奥和路易吉的形象粗犷而硬朗


不同风格的尝试

马里奥和路易吉兄弟:差点走上“更硬核”的道路,但任天堂否决了任天堂和Acquire提供的图片12月4日,任天堂网站上的一篇“开发者访谈”文章中,《马里奥和路易吉:兄弟情谊》的开发者Acquire表示,在开发的某个阶段,这两位著名的兄弟的形象更加硬朗、粗犷,但任天堂认为这与以往形象差异太大,会失去马里奥和路易吉的特色。

接受采访的开发者包括任天堂娱乐企划开发部的尾谷彰和 Fukushima Tomoki,以及Acquire的 Ohashi Haruyuki 和 Furuta Hitomi。为了开发出“能够展现系列独特魅力的3D画面”,并使其从其他马里奥系列游戏中脱颖而出,Acquire进行了大量的尝试,探索独特的风格——于是,硬朗的马里奥和路易吉诞生了。

“在我们寻找新的马里奥和路易吉风格的过程中,我们一度尝试呈现一个更硬朗、更粗犷的马里奥……”设计师Furuta笑着分享道。之后,他们收到了来自任天堂的反馈,认为美术风格仍然应该让粉丝一眼就能认出是马里奥和路易吉,随后召开会议重新评估方向。为了指导Acquire,任天堂提供了一份文件,描述了该系列中马里奥和路易吉的定义。“虽然我们热情地推出了这个粗犷版的马里奥,但当我从玩家的角度考虑时,我开始担心它是否真的代表了玩家想要玩的马里奥,”她补充道。在任天堂明确的指导下,他们最终找到了答案。

马里奥和路易吉兄弟:差点走上“更硬核”的道路,但任天堂否决了“我们能够将重点缩小到如何结合两件事:例如,具有实线和大胆黑色眼睛的插图的吸引力,以及像素动画描绘这两个角色滑稽地向各个方向移动的魅力。我认为那时我们才真正开始开发这款游戏独有的美术风格。”

任天堂的尾谷补充说:“虽然我们希望Acquire拥有自己独特的风格,但我们也希望他们保留马里奥的特色。我认为这是一个我们正在尝试这两者如何共存的时期。”

充满挑战的开发过程

马里奥和路易吉兄弟:差点走上“更硬核”的道路,但任天堂否决了Acquire是一家以不太鲜艳、更严肃的游戏而闻名的工作室,例如JRPG《八方旅人》和动作冒险系列《武士之路》。Furuta甚至承认,如果团队放任自流,他们会下意识地转向更偏向黑暗RPG的风格。对Acquire来说,创作一个全球知名IP的游戏也是一个挑战,因为他们很少为其他公司的角色创作游戏。

最终,一切都有了最好的结果。“虽然我们仍在努力掌握马里奥和路易吉系列的氛围,但我们决定采用这个方向,这样我们就不会忘记这是一个充满乐趣和混乱冒险的舞台。这不仅适用于游戏世界,我们还从任天堂独特的关于使事物更容易看到和理解的设计理念中学到了很多东西。由于我们获得的见解,这个世界变得更加明亮,更容易游玩。”

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