Marvel Rivals Beta's Stunning Success: Outperforming Concord by a Wide Margin
Marvel Rivals, NetEase Games' latest offering, has significantly outpaced Sony and Firewalk Studios' Concord in player numbers during their respective beta tests. The difference is dramatic.
A Striking Disparity in Player Base
Within just two days of its beta launch, Marvel Rivals boasted over 50,000 concurrent players on Steam, dwarfing Concord's peak of approximately 2,388. This impressive figure for Marvel Rivals, as of July 25th, reached 52,671, and continues to grow. It's important to note that this Steam count excludes PlayStation players, suggesting the actual player base is even larger. This stark contrast raises concerns about Concord's prospects, especially with its release date fast approaching on August 23rd.
Marvel Rivals' Triumph and Concord's Struggle
Even after its closed and open beta periods, Concord continues to lag behind, ranking poorly compared to many indie titles on Steam's most-wishlisted chart. This low ranking highlights the underwhelming reception of its beta tests. In sharp contrast, Marvel Rivals holds a strong position in the top 14, alongside established titles like Dune: Awakening and Sid Meier's Civilization VII.
Concord's struggles are further compounded by its $40 pre-order requirement for beta access, excluding many potential players. While PS Plus subscribers could play for free, this requires a separate paid subscription. The open beta, while free, only saw a modest increase of a thousand players.
Marvel Rivals, on the other hand, is free-to-play, significantly increasing accessibility. While a sign-up is needed for the closed beta, access is readily granted through a simple request on Steam.
Market Saturation and Brand Recognition
The competitive hero shooter market is already saturated, and Concord's high price point may have driven players towards free alternatives. Furthermore, unlike Marvel Rivals, which leverages a powerful and recognizable IP, Concord lacks a strong brand identity. While its "Overwatch meets Guardians of the Galaxy" aesthetic initially attracted attention, it failed to capture the charm of those established franchises.
Although a direct comparison might seem unfair, given Marvel Rivals' established IP, both games highlight the challenges facing Concord in a fiercely competitive market. The success of games like Apex Legends and Valorant, and the less stellar performance of Suicide Squad: Kill the Justice League (peaking at 13,459 players), demonstrate that while a strong IP can be beneficial, it’s not the sole determinant of success in the hero shooter genre. The bottom line is that accessibility and a compelling gameplay experience are crucial for success in this crowded market.