Marvel's Spider-Man 2 swings onto PC today, January 30th, and initial performance details are impressive. Developed by Nixxes Software, the PC port boasts extensive optimization across various hardware configurations.
A new trailer showcases the enhanced PC features, including the removal of the PSN requirement and advanced ray tracing with DLSS 3.5 Ray Reconstruction. Nixxes graphics programmer Menno Bil highlights the improved ray-traced reflections, shadows, and ambient occlusion, minimizing artifacts.
The game also supports DLSS 3, FSR 3.1, and Intel XeSS upscaling and frame generation technologies. While DLSS 4's Multi-Frame Generation isn't directly supported, users can potentially leverage the Nvidia app for improved image quality with the newer transformer model.
Ultrawide monitor support extends to an impressive 48:9 aspect ratio, with cinematics viewable up to 32:9.
System requirements are categorized into ray-traced and non-ray-traced configurations. Lower-end systems (Nvidia GTX 1650, Intel Core i3 8100, 16GB RAM) can achieve 720p at 30 FPS without ray tracing. High-end configurations (RTX 4090, AMD Ryzen 7 7800X3D, 32GB RAM) target 4K at 60 FPS with "Ray Tracing Ultimate."
Steam Deck compatibility remains uncertain due to the relatively high RAM and graphics card requirements. Unlike the previous PS4-based Spider-Man titles, Spider-Man 2's PS5 origins may present greater hardware demands.
Despite this, the comprehensive system requirements have garnered significant praise online, with many users commending Sony's approach to accessibility and performance optimization.