Supercell's Squad Busters: A Solid Start, But Falling Short of Expectations
Supercell's latest mobile game, Squad Busters, a MOBA RTS hybrid, has achieved 40 million installs and $24 million in net revenue within its first month. This performance is particularly strong in the US, followed by Indonesia, Brazil, Turkey, and South Korea.
However, despite these seemingly impressive figures, Squad Busters' performance lags significantly behind Supercell's previous successes. Revenue is considerably lower than Brawl Stars' ($43 million in its first month) and dramatically less than Clash Royale's ($115 million). More concerning is the sharp decline in installs, dropping from 30 million in the first week to under five million by the end of the month.
Supercell Fatigue?
The diminishing returns for Squad Busters, a game Supercell clearly invested heavily in, raise questions about potential market saturation. Comparing its performance to Honkai Star Rail, which generated $190 million in its first month, further highlights this disparity.
While Squad Busters is a well-made game, its similarity to Supercell's existing titles might indicate a level of "Supercell fatigue" among players. Only time will tell if Squad Busters can overcome this and achieve sustained success.
For a look at other top-performing mobile games of 2024, check out our list of the best mobile games of 2024 (so far)! Alternatively, explore our comprehensive list of the most anticipated mobile games of the year for a glimpse into the future of mobile gaming.