CD Projekt Red is raising the bar for NPC development in The Witcher 4 to unprecedented heights. Following feedback on Cyberpunk 2077's NPCs and the somewhat stereotypical characters in The Witcher 3, the studio aims to create a truly living, breathing world.
Game director Sebastian Kalemba outlined their new approach in a recent interview:
“Our guiding principle is: every NPC should appear to be living their own life, with their own unique story.”
This vision is evident in the first trailer, showcasing the secluded village of Stromford. Villagers adhere to local superstitions, revering a forest deity. One scene depicts a girl adorned with twigs, praying in the dark forest until Ciri arrives to battle a monster.
“We're striving for maximum realism in our NPCs – from their physical appearance to their facial expressions and behaviors. This will create a level of immersion unlike anything we've done before. We're truly aiming for a new standard of quality.”
The developers intend to imbue each village and character with distinctive traits and narratives, reflecting the beliefs and cultural nuances of isolated communities.
The Witcher 4 is slated for a 2025 release, and fans eagerly anticipate further revelations on the game's innovative approach to world-building and character design.