Home News Call of Duty Studio Loses Multiplayer Development Director

Call of Duty Studio Loses Multiplayer Development Director

Author : Aaron Mar 27,2025

Call of Duty Studio Loses Multiplayer Development Director

Summary

  • Call of Duty multiplayer creative director Greg Reisdorf has left Sledgehammer Games after 15 years of service.
  • He played a significant role in the development of various Call of Duty titles, starting with Modern Warfare 3 in 2011.
  • Reisdorf led the development of multiplayer features for 2023's Call of Duty: Modern Warfare 3, including live season modes and additional content.

Call of Duty multiplayer creative director Greg Reisdorf has announced his departure from Sledgehammer Games after a 15-year tenure. Reisdorf was instrumental in the development of all Call of Duty titles produced by Sledgehammer Games, beginning with the original Call of Duty: Modern Warfare 3, released in 2011.

Sledgehammer Games, established on July 21, 2009, in Foster City, California, launched its first Call of Duty title, Modern Warfare 3, just two years after its founding. The studio has collaborated with Treyarch, Infinity Ward, and Raven Software on numerous Call of Duty releases, including the recent 2024's Call of Duty: Black Ops 6 and the popular Call of Duty: Warzone.

On January 13, Greg Reisdorf confirmed via Twitter that he left Sledgehammer Games on January 10. In a detailed thread, he shared highlights of his accomplishments and experiences. Reisdorf's career at Sledgehammer Games took off after his contributions to Modern Warfare 3, notably the Scorched Earth campaign mission. One of his memorable works from this title is the intense sequence featuring Soap on a gurney in the Blood Brothers mission, which he described as "one of the most fun and chaotic moments" of his career.

Call of Duty Multiplayer Creative Director Greg Reisdorf Leaves Sledgehammer Games After 15 Years

Reisdorf played a key role in initiating the "boots off the ground" era with Call of Duty: Advanced Warfare, where he helped develop gameplay systems such as boost jumps, dodging, and tactical reloads. He also contributed to the design of unique weapon signatures, energy weapons, and multiplayer maps. However, he expressed reservations about the "Pick 13" system, arguing that streaks should not influence essential items like primary and secondary weapons.

Reflecting on his work on Call of Duty: WW2, Reisdorf discussed the initial state of the game at launch. The Division system, which restricted weapons to specific classes and limited player freedom, was a point of contention for him, and he was glad when this was changed post-launch. He also made significant contributions to Call of Duty: Vanguard's multiplayer, focusing on the game's discovery system and the traditional three-lane map design, which he prefers for its fun gameplay over military simulation.

Lastly, Reisdorf shared his experiences developing multiplayer maps for 2023's Call of Duty: Modern Warfare 3. He relished the opportunity to revisit classic maps from Modern Warfare 2 (2009) and added unique touches, such as Shepherd's skull on Rust. As the creative director of multiplayer, he directly oversaw Modern Warfare 3's live season modes, including Season 1's Snowfight and Infectious Holiday modes. Throughout the year, Reisdorf worked on over 20 modes for Modern Warfare 3's post-launch support. He expressed excitement about future prospects in the gaming industry, indicating his intention to continue his career in gaming.

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