Despite Marvel Rivals’ strong performance since launch, NetEase Games has laid off its US-based development team, including game director Thaddeus Sasser. This decision comes amid a broader strategic shift by NetEase affecting its North American studios. Below, we break down the key details—including the upcoming Season 1 Part 2 update that continues to build on the game’s momentum.
NetEase’s Strategic Shift Impacts North American Studios
Marvel Rivals US Team Let Go Despite Game Success
On February 19, 2025, Thaddeus Sasser, director of Marvel Rivals, announced his layoff—and that of other California-based developers—via LinkedIn. His post highlighted the irony of the situation: “My stellar, talented team just helped deliver an incredibly successful new franchise in Marvel Rivals for NetEase Games… and were just laid off!”
Sasser remained proactive despite the setback, launching a campaign to help his former teammates find new opportunities. He first spotlighted Garry McGee, the game’s technical designer, praising his problem-solving skills, level design expertise, and passion for game development. “If I had a role,” Sasser wrote, “I’d hire him again instantly.”
This marks the beginning of what appears to be a series of individual endorsements aimed at securing employment for his displaced team members.
Broader Retreat From North America Confirmed
Marvel Rivals was co-developed by teams in Seattle and China—Sasser’s group focused on game and level design, while the Chinese team handled core development. Despite their critical contributions, the US team was not spared from NetEase’s restructuring.
Though NetEase hasn’t issued an official statement, industry insiders confirm a larger pullback from North America. In November 2024, NetEase withdrew funding from Worlds Untold, a studio led by a former Mass Effect writer. Then, on January 7, 2025, it ended its publishing partnership with Jar of Sparks, forcing the studio to seek alternative support.
These moves suggest a deliberate refocusing of NetEase’s global strategy—away from Western development teams and toward centralized operations in Asia.
Marvel Rivals: Second Half of Season 1 Update – What’s New?
Fresh Heroes, Maps, and Competitive Balance Changes
Even as the US dev team departs, Marvel Rivals continues to evolve. The second half of Season 1 launches with content led by Creative Director Guangguang and Lead Combat Designer Zhiyong—including new heroes, maps, balance tweaks, and competitive tournaments.
Key highlights:
- New Heroes: The Fantastic Four roster is now complete with the addition of The Thing and Human Torch.
- New Map: Central Park debuts as the latest battleground—an iconic New York location now transformed by Dracula’s imposing castle.
- Balance Adjustments: Rolling out after the Season 1 Part 1 finale on February 21, 2025 (PDT), changes include:
- Increased energy costs for fast ultimate-recharge heroes like Cloak & Dagger and Loki to disrupt the dominant triple-strategist meta.
- Reduced survivability for certain Vanguard tanks (e.g., Doctor Strange, Magnet) while boosting mobility-focused Vanguards.
- Nerfs to overperforming heroes such as Storm and Moon Knight to promote class diversity.
Rank Reset Removed After Player Backlash
Initially planned was a full rank reset—dropping all players four divisions—which sparked significant community backlash. In response, developers removed the feature entirely, acknowledging player feedback and maintaining competitive integrity without punitive resets.
This update proves that even amid internal changes, Marvel Rivals remains committed to delivering meaningful content and responsive development—keeping the game fresh, fair, and fan-focused. [ttpp]