Monster Hunter Wilds addresses fan concerns about weapon design, promising unique aesthetics. Director Yuya Tokuda confirmed a departure from Monster Hunter: World's approach, where weapon designs largely shared a base model with variations based on monster materials. In Wilds, each weapon boasts a distinct, original design.
This directly contrasts with Monster Hunter: World, where even highly upgraded weapons sometimes retained significant visual similarities (as seen in the example below).
In comparison, the showcased Monster Hunter Wilds weapons (below) demonstrate the game's commitment to unique designs.
Monster Hunter Wilds Weapons
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This design philosophy was revealed during discussions about the game's new starting weapons and Hope series armor, accompanied by new concept art. Further details can be found in the interviews covering the Oilwell Basin, its inhabitants, and the Apex monster, Nu Udra.
Monster Hunter Wilds launches February 28th on PlayStation 5, Xbox Series X|S, and PC. IGN First will feature exclusive 4K gameplay (Ajarakan and Rompopolo hunts), developer interviews on the series' evolution, a look at the food system, and more throughout January.