Home News ReFantazio's and Persona's Menus: Impressive Style with Readability Challenges

ReFantazio's and Persona's Menus: Impressive Style with Readability Challenges

Author : Harper Jan 17,2025

ReFantazio's and Persona's Menus Are Insanely Stylish. But Also

Persona 系列菜单设计:华丽背后的心酸

知名游戏制作人桥野桂在近期采访中坦言,Persona 系列及其新作《Metaphor: ReFantazio》中备受赞誉的精美菜单设计,实际上给开发团队带来了巨大的挑战。

ReFantazio's and Persona's Menus Are Insanely Stylish. But Also

桥野桂向The Verge 透露,大多数游戏开发者在UI 设计上都力求简洁实用。Persona 系列也遵循这一原则,但为了兼顾功能性和美观性,他们为每个菜单都设计了独特的视觉风格。“这其实非常费力。” 他说道。

这种精益求精的态度导致开发时间远超预期。《女神异闻录5》标志性的棱角分明菜单,早期版本就曾因难以阅读而需要多次修改,才能最终达到功能与美观的平衡。

ReFantazio's and Persona's Menus Are Insanely Stylish. But Also

然而,Persona 系列的菜单设计魅力不容忽视。《女神异闻录5》和《Metaphor: ReFantazio》都以其独特的视觉风格而闻名,对许多玩家而言,精美的UI 已成为游戏标志性元素之一,与引人入胜的故事和复杂的角色设定同样重要。但这种视觉效果的背后,是开发团队投入的大量资源和精力。“这需要大量的时间,” 桥野桂承认。

桥野桂的感慨并非没有道理。近期的 Persona 游戏以其时尚、甚至有些夸张的美学风格而著称,菜单设计在塑造每款游戏独特氛围方面扮演着重要角色。从游戏内的商店到队伍菜单,每个 UI 元素都体现了精雕细琢的用心。虽然目标是为玩家创造流畅的游戏体验,但幕后工作量却十分庞大。

“我们为每个菜单都运行着独立的程序,” 桥野桂解释道,“无论是商店菜单还是主菜单,打开它们时都会运行一个独立的程序,并采用独立的设计方案。”

ReFantazio's and Persona's Menus Are Insanely Stylish. But Also

从《女神异闻录3》开始,在UI 设计中平衡功能性和美观性就一直是 Persona 系列开发的核心挑战,并在《女神异闻录5》中达到了新的高度。桥野桂的最新作品《Metaphor: ReFantazio》更是将这一理念推向了新的境界。这款设定在奇幻世界中的游戏,其绘画风格的 UI 沿袭了同样的设计原则,并将其放大以适应更宏大的游戏规模。对桥野桂而言,菜单设计或许“令人苦恼”,但对玩家来说,其成果无疑是惊艳的。

《Metaphor: ReFantazio》将于10月11日登陆PC、PS4、PS5和Xbox Series X|S平台,现已开启预购!更多游戏发售日期和预购信息,请查看我们下面的文章!

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