Ubisoft Montreal Unveils "Alterra," a Novel Voxel-Based Social Simulation Game
Ubisoft Montreal, renowned for titles like Assassin's Creed Valhalla and Far Cry 6, is reportedly developing a new voxel game codenamed "Alterra," as revealed by Insider Gaming on November 26th. This project, drawing inspiration from both Minecraft and Animal Crossing, reportedly emerged from a previously cancelled four-year development.
Blending Building and Social Interaction
Sources suggest "Alterra" will feature gameplay similar to Animal Crossing, albeit with a unique twist. Instead of anthropomorphic villagers, players will interact with "Matterlings," creatures resembling Funko Pop figures with oversized heads, inspired by both fantastical beasts and familiar animals like cats and dogs. These Matterlings exhibit variations in appearance based on their attire.
The core gameplay loop revolves around a home island where players can build, customize their dwellings, and socialize with Matterlings. However, adventure awaits beyond the island's shores. Exploration of diverse biomes is encouraged, each offering unique building materials. For example, forested areas provide abundant resources for wooden structures. This exploration isn't without peril, as players will encounter enemies along their journey. The game will incorporate Minecraft-style biome exploration and resource gathering.
Behind the Scenes
"Alterra" has been in development for over 18 months, led by producer Fabien Lhéraud (a 24-year Ubisoft veteran) and creative director Patrick Redding (known for his work on Gotham Knights, Splinter Cell Blacklist, and Far Cry 2). Lhéraud's LinkedIn profile confirms his involvement in a "Next Gen Unannounced Project" starting December 2020.
A Closer Look at Voxel Technology
Voxel games utilize tiny cubes or pixels to construct 3D environments, creating a distinct aesthetic reminiscent of LEGO bricks. While Minecraft utilizes a voxel-like visual style, its underlying rendering differs from true voxel games. "Alterra," however, is designed as a genuine voxel game, providing a unique visual experience. This contrasts with polygon-based rendering used in many games, which can result in visual glitches when interacting with objects.
While still under development and subject to change, Ubisoft's "Alterra" promises a fresh and exciting take on the social simulation and building genres, leveraging the unique potential of voxel technology. Further details are eagerly awaited.