Daniel Vavra, creator of the Kingdom Come trilogy and Warhorse Studio co-founder, criticizes Unreal Engine's limitations for complex open-world games. He claims its inability to effectively handle intricate environments, particularly vegetation, is the source of The Witcher 4's reported development difficulties.
"Unreal excels in creating desert and rock landscapes, but struggled with trees for a considerable period," Vavra stated, highlighting the shortcomings of Nanite technology in rendering realistic vegetation. A CD Projekt employee reportedly confirmed to Vavra that scenes functioning perfectly on RED Engine presented significant challenges in Unreal Engine, leading to extensive production delays.
Vavra points out that most open-world games utilize proprietary engines, questioning CD Projekt's decision to switch to Unreal Engine, given the capabilities of their existing RED Engine. While acknowledging Unreal Engine's visual prowess, he emphasizes the high-end hardware requirements, making it inaccessible to many players.
Despite being released years ago, Kingdom Come: Deliverance maintains strong player interest. Its highly anticipated sequel, launching February 4th, will continue Indřich's story with improved graphics, refined combat, and a historically-grounded narrative.
This article summarizes the latest information on the upcoming release, including system requirements and estimated playtime. We will provide download instructions upon Kingdom Come: Deliverance 2's release, ensuring you're among the first to experience its medieval setting.