With Sid Meier's Civilization VII launching next week, the review embargo has lifted, revealing a wave of early impressions. Several key takeaways emerge from the initial reviews.
A standout feature praised by many is the new Era System, a significant departure from previous iterations. This system introduces dynamic evolution for civilizations, transforming them across distinct eras rather than maintaining a static state.
This structured approach to eras directly addresses past gameplay issues such as excessively long matches and the dominance of a single civilization. Each of the three eras offers a unique gameplay experience with its own technologies and victory paths.
The ability to combine leaders and civilizations is another highly-regarded feature. This innovative mechanic allows for strategic experimentation, blending the strengths of different leaders and civilizations – although historical accuracy sometimes takes a backseat.
Reviewers also lauded improvements in city placement, resource management, district construction, and a streamlined user interface. However, some critics felt the UI simplification went too far.
Conversely, several criticisms emerged. Many reviewers noted that maps feel smaller than in previous Civilization games, diminishing the overall sense of scale. Technical issues, including bugs and frame rate drops when accessing menus, were also reported. Additionally, some players experienced abrupt match endings with unclear outcomes.
Given the immense scope and replayability of a Civilization game, forming a conclusive judgment requires extensive community exploration. Nevertheless, these initial reviews offer a valuable first impression of Civilization VII.