
Sucker Punch Studios unveils their decision to set Ghost of Yōtei in Hokkaido, exploring how the region’s unique atmosphere shapes the game. Dive deeper into the development process and discover how the team captured the essence of Japan through their on-location research.
Ghost of Yōtei Having Hokkaido as the Main Setting
A Sense of Authenticity to the Fictional Depiction of Real-Life Places
Following their success with Tsushima Island, Ghost of Yōtei shifts its focus to Ezo (modern-day Hokkaido). In a May 15 PlayStation Blog entry, Game Director Nate Fox detailed the rationale behind selecting this rugged island as the backdrop for protagonist Atsu’s adventure.
Bringing real-world locations to life is a hallmark of Sucker Punch, who previously revitalized Tsushima Island in their inaugural Ghost series title. Their efforts earned acclaim from Japanese critics and led to Creative Director Jason Connell and Fox being appointed official ambassadors of Tsushima Island, recognizing their dedication to highlighting the region’s culture.
In 2021, Tsushima Mayor Naoki Hitakatsu expressed his gratitude for this recognition: "Even many Japanese are unfamiliar with the history of the Gen-ko period. Internationally, Tsushima remains obscure, so we cannot thank Sucker Punch enough for sharing our story through stunning visuals and compelling narratives," he remarked.
Maintaining the respectful portrayal established in Ghost of Tsushima, the developers aimed to achieve a similar standard for their sequel. Their objective remained consistent: "To deliver a feeling of authenticity and believability to our fictional story."
For Ghost of Yōtei, Hokkaido was chosen because it is "unbelievably beautiful" and served as the frontier of the Japanese empire in 1603. Fox noted that this setting perfectly complements Atsu’s tale of revenge, illustrating how her deeds influence public perception. He added, "If you’re going to tell a ghost story, do it in a dramatic location."
A Perfect Marriage of Beauty and Danger
Fox highlighted two research trips to Japan as essential for gathering cultural insights, calling them the most rewarding aspects of development. One key destination was Shiretoko National Park, renowned for its blend of breathtaking scenery and inherent peril.
The interplay between serene landscapes and lurking wildlife created a unique atmosphere: "A perfect marriage of beauty and danger—that’s exactly what we wanted to convey," Fox explained. "That was the moment I knew Hokkaido was the right choice."
The team also visited Mt. Yōtei, revered by the Ainu people as "Machineshir" or "the Female Mountain." The Ainu, who have inhabited Hokkaido for centuries prior to Japanese settlement, view the mountain as sacred and deeply connected to nature. For the developers, it symbolizes both Hokkaido itself and the family Atsu lost.
Fox described the island experience—interacting with locals and brainstorming new concepts—as profoundly fulfilling. These journeys allowed Sucker Punch to "capture the spirit of [Hokkaido] in our fictional version." Acknowledging their perspective as outsiders, the team plans to share further details on how they are bridging cultural gaps.
As previously announced, Ghost of Yōtei represents the studio’s most ambitious project yet. It is scheduled for release on October 2, 2025, exclusively for PlayStation 5. For continuous updates and news, refer to our article below!