One year ago at the Game Developers Conference, I first encountered Jump Ship, a four-player sci-fi PvE shooter blending elements of Sea of Thieves, Left 4 Dead, and FTL. It immediately impressed me. A recent play session with the developers confirmed my initial enthusiasm. If any indie game can make a splash in this year's crowded release schedule, Jump Ship is a strong contender. Heading towards an Early Access launch this summer, it's more polished and enjoyable than ever.
For the uninitiated, Jump Ship is a non-grindy space adventure for up to four players. However, Keepsake Games is incorporating a clever solo mode, responding to player feedback. Solo players will be aided by narratively driven AI assistants. The Prologue serves as both tutorial and lore introduction, covering shooting, space suit maneuvering, piloting, and ship combat.
Jump Ship - Closed Beta Screenshots
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The core PvE gameplay now features a compelling narrative. A malicious virus infects galactic machines, and players, as Atirans, must reach the galaxy's core to stop it. Missions unfold across procedurally generated chains within each sector, varying in length from 10 minutes to an hour. The Jump Map color-codes branching choices, indicating difficulty and reward potential.
The AI companion, Iris (discovered in the Prologue), acts as a mission narrator, adding structure to the gameplay. The Hangar serves as a base of operations for customizing outfits, viewing the Galaxy Map, and even playing soccer.
The four-player gameplay is exceptionally fun. Missions rarely go as planned. Players might find themselves juggling piloting, weapon operation, hull repairs (using mag-boots and fire extinguishers!), all while fending off enemy vessels. Teamwork is paramount.Jump ShipKeepsake Games Wishlist
On-foot sections require teamwork to navigate enemy-infested structures, retrieve loot, and return it safely to the ship. Grappling hooks facilitate faster traversal.
My demos (past and present) were brief, showcasing *Jump Ship*'s engaging short bursts of gameplay. While I haven't fully explored the larger mission structure and procedural generation, the potential for endless replayability is evident. *Jump Ship* possesses all the ingredients for a special game, and I eagerly anticipate playing more.