Kingdom Come: Deliverance 2 isn't just another medieval RPG; it's a masterclass in unpredictable absurdity, woven into a brutally realistic and unforgiving world. Every session is a unique adventure, filled with side quests so bizarre they'll leave you laughing out loud. Below are just a few of the wildest tales from my Bohemian escapades – all spoiler-free, focusing solely on the game's wonderfully chaotic charm.
Table of Contents
- Laboring for Troubadours, Only to Receive a Terrible Song
- Rescuing an Alcoholic Hunter... and Delivering Him Straight to the Tavern
- Confronting the Polovtsians, Only to Philosophize with a Dog
- Going Rogue as a Thief and Paying the Price
- Selling a Stolen Horse and Meeting Gypsies
- Why Kingdom Come: Deliverance 2 Stands Out
Laboring for Troubadours, Only to Receive a Terrible Song
Nestled in the charming town of Želejov, you'll find two incredibly lazy troubadours dreaming of Bohemian musical domination. Their ambition far outweighs their talent, resources, and artistic direction (noble ideals or beautiful women? The choice is… unclear). Helping them involves a series of increasingly ridiculous errands. First, stealing a lute (risking arrest and reputational damage). Then, procuring new strings made from sheep intestines (naturally). After more errands than you can shake a stick at – paying off debts, hauling sacks – they finally have everything they need. Their reward? A soul-crushingly boring song about *my* mundane exploits: stealing, sheep-butchery, and bag-carrying. The locals cringe, I facepalm, and I laugh uncontrollably.
Rescuing an Alcoholic Hunter... and Delivering Him Straight to the Tavern
Remember those lute strings? They require the crafting skills of Vojtěch, a local hunter with a serious drinking problem. He's currently stuck in a tree, having encountered a pack of wolves. The "logical" path involves rescuing him, saving his horse, and helping him sober up. He'd then become a loyal ally. But what if you instead fulfill his drunken request and deliver him directly to the tavern? That's what I did. The trek was arduous, carrying him over my shoulder. His gratitude? None. He cursed me, limped away, and later offered me the "best view" behind his shack as compensation.
Confronting the Polovtsians, Only to Philosophize with a Dog
The Polovtsians are the villains of the story, responsible for unspeakable acts. Finding them causing trouble in a tavern, I prepared for a righteous bloodbath. Instead, I found friendly fellows eager to socialize. Soon, I was matchmaking, drinking, and singing bizarre songs with them. Then, a talking dog interrupted, launching into a philosophical lecture about life's purpose. Inspired (or possibly inebriated), I accepted his dare to swim across a lake, triggering the hilariously named quest, "Don't Drown!"
Going Rogue as a Thief and Paying the Price
After mastering stealth and burglary, I became Bohemia's most wanted. Why? A single, poorly executed heist. I looted a guard barracks, but left behind crucial evidence: flashy accessories and the lingering stench of my crimes. The next morning, a guard burst in, accusing me. I miraculously talked my way out of it, a testament to the game's detailed realism – even the smallest details matter.
Selling a Stolen Horse and Meeting Gypsies
I stole a horse, intending to sell it to Mikolaj, a gypsy horse trader. However, Mikolaj was asleep, and the horse bolted before I could secure it. I waited for dawn, watching Mikolaj leisurely eat porridge for ten minutes. The eventual sale was anticlimactic, but the journey was anything but. Even minor escapades become hilarious misadventures in this game.
Why Kingdom Come: Deliverance 2 Stands Out
These are just glimpses into the game's unique charm. Every decision, however small, has consequences. From rescuing drunkards to philosophizing with dogs, the game constantly surprises and entertains. The commitment to realism and immersion makes every playthrough a truly unforgettable experience. Bohemia awaits!