Marvel Rivals developers deny elaborate datamining troll, prioritize game development. Dataminers have uncovered a treasure trove of potential future characters within the game's code, sparking debate about their authenticity. While some early predictions proved accurate (e.g., the Fantastic Four), the sheer volume of names has fueled speculation of intentional misdirection.
When directly questioned about a deliberate "troll," Marvel Rivals producer Weicong Wu and Marvel Games executive producer Danny Koo firmly denied the accusations. Wu explained that the extensive character design process – encompassing concepts, prototypes, and development – inevitably leaves traces in the code. The presence of a name doesn't guarantee future inclusion, as final decisions hinge on player feedback and gameplay balance. Koo likened the situation to finding a discarded notebook filled with brainstorming notes. He emphasized their preference for focusing on active game development rather than elaborate pranks.
The character selection process, they revealed, involves a year-long planning horizon, aiming for a new character release every six weeks. NetEase prioritizes roster balance and variety, often adding characters to address weaknesses or counter strong contenders, rather than extensively reworking existing ones. Suggestions are then presented to Marvel Games, considering community enthusiasm and alignment with broader Marvel plans (films, comics). This explains the extensive list of names in the code – a repository of ongoing ideas.
Marvel Rivals continues to impress, with the Human Torch and The Thing slated for release on February 21st. The developers' commitment to regular updates and balanced gameplay ensures the game's ongoing success. (A separate article discusses the possibility of a Nintendo Switch 2 release.)