Elden Ring's Shadow of the Erdtree DLC: A Controversial Challenge
The release of Elden Ring's highly anticipated Shadow of the Erdtree expansion sparked a heated debate online. Many players, both newcomers and seasoned veterans, voiced concerns about its excessive difficulty, particularly regarding the new bosses. This prompted commentary from Johan Pilestedt, CCO of Arrowhead Game Studios (Helldivers 2), offering his perspective on FromSoftware's design approach.
Pilestedt, also the creative director of Helldivers 2, publicly agreed with streamer Rurikhan's assessment that FromSoftware intentionally crafts challenging boss encounters to heighten player engagement. He emphasized that effective game design prioritizes evoking strong emotional responses, even if that means appealing to a niche audience. His stance, "a game for everyone is a game for no one," underscores a commitment to the core player base FromSoftware targets.
Developer Perspectives on Difficulty
Prior to the DLC's launch, Elden Ring director Hidetaka Miyazaki had already cautioned players, noting the increased challenge even for experienced players. He explained the boss balancing was predicated on players having substantial progress in the base game. FromSoftware also analyzed player feedback from the original game, identifying aspects that were enjoyable versus those perceived as frustrating.
Shadow of the Erdtree introduced the Scadutree Blessing mechanic, boosting player damage and reducing incoming damage within the Land of Shadow. Despite clear in-game explanations, many players seemingly overlooked or forgot this crucial element, leading to complaints and a subsequent reminder from Bandai Namco to utilize and upgrade this Blessing.
Mixed Reception
While Shadow of the Erdtree holds the top spot as the highest-rated video game DLC on OpenCritic, surpassing even The Witcher 3's Blood and Wine, its Steam reception is more divided. Negative reviews frequently cite the challenging difficulty and newly introduced technical issues. The debate highlights the inherent tension between critical acclaim and player experience, particularly within a genre known for its demanding gameplay.