Summary
- Path of Exile 2 developers are defending the challenging endgame despite player concerns.
- Co-director Jonathan Rogers stated that frequent deaths indicate players aren't ready to progress.
- Endgame involves navigating the complex Atlas of Worlds, facing difficult challenges and bosses.
Path of Exile 2 co-directors Mark Roberts and Jonathan Rogers addressed fan concerns about the demanding endgame difficulty. This sequel to the 2013 original features a new skill system with 240 active skill gems and 12 character classes. After completing the six-act story, players access 100 challenging endgame maps.
Since its December 2024 early access launch, the isometric action RPG has attracted a substantial player base. 2025 promises quality-of-life improvements while players await the full release. The first 2025 update (Patch 0.1.0) addressed bugs, crashes (especially on PlayStation 5), monster issues, skill problems, and damage inconsistencies.
In an exclusive interview with Darth Microtransaction and GhazzyTV, Roberts and Rogers discussed the upcoming Patch 0.1.1 and defended the endgame's difficulty. They emphasized the importance of meaningful death and stated that altering the design (e.g., reverting to a single portal) would negatively impact the experience. Players previously voiced concerns about the demanding nature of the endgame, citing powerful enemy builds and fast-paced encounters as major challenges.
Path of Exile 2 Devs Defend Endgame's Difficulty
Regarding experience loss during Atlas runs, Rogers explained that it prevents premature progression, stating that frequent deaths signify a need for improved build or strategy. Grinding Gear Games is reviewing endgame's difficulty, aiming to preserve the core experience while addressing player feedback. While numerous advanced tips exist (focusing on high-Waystone Tier maps, gear quality, and portal usage), the challenge remains significant.
Path of Exile 2's endgame unfolds within the Atlas of Worlds. Players progress by unlocking maps and defeating the Beasts inhabiting them. Accessible after completing the main campaign on Cruel Difficulty, the interconnected Atlas worlds present high-level challenges for experienced players, including formidable bosses, intricate maps, and the need for optimized builds.