Starfield's toned-down violence: A deliberate design choice
Bethesda's Starfield, while featuring robust combat, notably lacks the graphic violence prevalent in previous titles like Fallout. This wasn't a random omission; it was a conscious decision driven by both technical limitations and narrative considerations.
A former Bethesda artist, Dennis Mejillones, revealed in a Kiwi Talkz podcast interview that initial plans included decapitations and other visceral kill animations. However, the sheer variety of character armor and helmets presented significant technical hurdles. Accurately animating such violence across this diverse range proved challenging, potentially leading to unrealistic or glitchy visuals. Given Starfield's persistent post-launch technical issues, this decision to avoid further graphical complexities seems prudent.
Beyond the technical aspects, Mejillones highlighted the tonal differences between Starfield and Fallout. Fallout's gore often contributes to its darkly humorous atmosphere, a stylistic element that wouldn't seamlessly translate to Starfield's more grounded sci-fi setting. While the game includes nods to Bethesda's more violent titles (such as recent Doom-inspired content), its overall tone leans towards realism. Over-the-top executions, therefore, could have disrupted the game's immersive quality.
This decision, while breaking with Bethesda's previous shooter trends, aligns with player feedback seeking increased realism. Some critics have noted the relatively tame depiction of locations like nightclubs, contrasting with the grittier portrayals in games like Cyberpunk 2077 and Mass Effect. Adding gratuitous violence could have further exacerbated these concerns, undermining the game's sense of grounded reality. Ultimately, Bethesda's choice to temper the graphic violence appears to have been a calculated move to enhance Starfield's overall experience.