Ken Levine, director of BioShock Infinite, reflects on the unexpected closure of Irrational Games following the game's success. He describes the decision by Take-Two Interactive as "complicated," revealing that the studio's shutdown came as a surprise to most, including himself. Despite his own desire to leave Irrational, he anticipated the studio's continued operation. "I thought they were going to continue. But it wasn’t my company," he stated in a recent interview with Edge Magazine.
Levine acknowledges personal struggles during BioShock Infinite's development, impacting his leadership abilities. He aimed to make the studio's closure as painless as possible for employees, providing transition packages and support. He also notes that Irrational could have potentially handled a BioShock remake, a project he feels would have been a suitable undertaking for the team.
The announcement of BioShock 4 has generated considerable anticipation. While a release date remains unconfirmed, fans speculate about the game's potential open-world setting, hoping lessons learned from BioShock Infinite's development will inform its creation. The game will maintain the first-person perspective of its predecessors. The legacy of Irrational Games, known for titles like System Shock 2 and BioShock Infinite, continues to resonate within the gaming community.