Home News Freemium Games Prove Successful As 82% of Gamers Made In-Game Purchases

Freemium Games Prove Successful As 82% of Gamers Made In-Game Purchases

Author : Hunter Feb 26,2025

Freemium Games Prove Successful As 82% of Gamers Made In-Game PurchasesA new Comscore and Anzu report reveals key insights into US gamers' habits, preferences, and spending trends. The study examines gaming behaviors across various platforms and genres.

US Gamers Embrace In-App Purchases

Freemium Gaming's Rise to Prominence

Freemium Games Prove Successful As 82% of Gamers Made In-Game PurchasesComscore's 2024 State of Gaming Report, a collaboration with in-game advertiser Anzu, details the significant impact of freemium games on the US gaming market. The report highlights that a substantial 82% of US gamers made in-game purchases in freemium titles last year. This "freemium" model, combining free-to-play access with optional paid features (like extra currency or items), has proven highly successful. Examples include popular titles like Genshin Impact and League of Legends.

The freemium model's widespread adoption, particularly within mobile gaming, is noteworthy. Maplestory, released in North America in 2005, is often cited as a pioneering example, introducing the concept of purchasing virtual goods with real money.

Freemium Games Prove Successful As 82% of Gamers Made In-Game PurchasesThe continued popularity and growth of freemium games have yielded significant success for developers and major platforms like Google, Apple, and Microsoft. Research from Corvinus University suggests that the model's appeal stems from a blend of factors: utility, self-expression, social interaction, and competitive gameplay. These elements encourage players to spend to enhance their experience, unlock content, or remove ads.

Comscore's Chief Commercial Officer, Steve Bagdasarian, emphasized the report's findings, stating, "Our 2024 State of Gaming Report underscores gaming's cultural significance and the importance of understanding gamer behavior for brands seeking to engage this dynamic audience."

The report's findings are further contextualized by Katsuhiro Harada's (Tekken) comments on in-game purchases for Tekken 8. Harada highlighted that revenue from such transactions directly supports the game's development costs, particularly relevant given the increasing expenses of modern game development.

Latest Articles More
  • Alien: Earth Episode 4 Review

    Alien: Earth's fourth episode, "Observation," continues the franchise's trend of aptly named installments in its first television series. Showrunner Noah Hawley and his team slow down the xenomorph-centric action surrounding the crashed Maginot to as

    Feb 23,2026
  • Outer Worlds 2: 11-Min Exclusive Gameplay - IGN

    Welcome to our exclusive IGN First series this April – dedicated entirely to The Outer Worlds 2. Here's your first look at real-time gameplay as we infiltrate the N-Ray Facility, showcasing the game’s enhanced mechanics and redefined level design. Wh

    Feb 22,2026
  • Tron: Bithell Games Axes Majority of Full-Time Staff

    British indie studio Bithell Games has let go of the "majority" of its full-time employees, just weeks after releasing its time-loop action title Tron: Catalyst, after being unable to secure a new large-scale project.This decision leaves 11 team memb

    Feb 21,2026
  • Star Wars: Tales of the Underworld Debuts First in Fortnite

    Fans eager to watch the first episodes of Star Wars: Tales of the Underworld will need to visit Fortnite to see the series before it arrives on Disney+.Epic Games revealed today how it plans to expand its current Star Wars offerings, announcing that

    Feb 21,2026
  • Minecraft Movie Embraces Memes in May Release

    The Minecraft Movie is expanding its theatrical run with a special sing-along version titled A Minecraft Movie: Block Party Edition.Warner Bros. and Legendary Pictures revealed today they're capitalizing on the film's strong box office performance. W

    Feb 20,2026
  • Nintendo Fans Outraged by New Mario Kart Update

    Nintendo has updated Mario Kart World's approach to online course selection, a move that contradicts many players' preferences and highlights the game's divisive open-world structure.Version 1.1.2 of Mario Kart World launched recently, and Nintendo's

    Feb 18,2026