Pocketpair's CEO, Takuro Mizobe, recently spoke with ASCII Japan about Palworld's future, specifically addressing the possibility of transitioning to a live service model. While no final decision has been made, Mizobe acknowledged the ongoing consideration of two paths: completing Palworld as a buy-to-play (B2P) title or transitioning to a live service (LiveOps) model.
Mizobe confirmed continued content updates, including a new map, Pals, and raid bosses. He openly discussed the business advantages of a live service model, highlighting increased profit potential and extended game lifespan. However, he also emphasized the inherent challenges, noting Palworld's initial design wasn't geared towards this model.
A crucial factor in the decision is player preference. Mizobe pointed out the typical live service model's reliance on a free-to-play (F2P) foundation, with monetization through paid content like skins and battle passes. Palworld's B2P structure complicates this transition, although Mizobe cited successful F2P conversions of titles like PUBG and Fall Guys as examples, albeit ones that took years to achieve.
Mizobe also addressed alternative monetization strategies, such as ad integration. However, he dismissed this option for Palworld's PC audience, citing the generally negative player reaction to ads in PC games, particularly on platforms like Steam.
Currently, Pocketpair is focused on attracting new players while retaining its existing community. The future direction of Palworld remains under careful consideration, with the game currently in early access and recently receiving its significant Sakurajima update, including the highly anticipated PvP arena.